| Rune Klevjer
Associate Professor
Department of Information
Science and Media Studies
University of Bergen
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PUBLICATIONS::
- Doctoral dissertation (2007): What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games (pdf)
- Aesthetics of Play Online Proceedings. Computer game conference in Bergen 14-15 October 2005.
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- Model and Image. Towards an Image of Computer Game Depiction. Online Proceedings, The Philosophy of Computer Games 2009.
- “Dataspillanalyse: reisen og kartet” [Norwegian]. Publiseres i Peter Larsen og Liv Hausken (red): Medievitenskap bind 2, 2. utgave. Bergen: Fagbokforlaget (2008).
- “Dataspill i skolen?” [Norwegian]. Publiseres i [tilt], Landslaget for Medieundervisning (2008).
- Playing for Columbine. Empathetic gaming in Super Columbine Massacre RPG! (Introduction, pdf)
To be published in Cultural Politics, 2009. Full pre-edit draft available on request.
- The Cultural Value of Games (excerpt). In Ludes, Peter (ed.) Convergence and
Fragmentation. Media Technology and the Information Society. Bristol: Intellect Books (2008).
- “Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. Cambridge: Polity Press, 2006”. European Journal of Cultural Studies 2008, volum 11, nr 2, s. 221-223.
- Genre Blindness
Hard Core column no.11, Digital Games Resarch Association, 28 December 2005.
- The Way of the Gun: The aesthetic of the single-player First Person Shooter
English version from: Klevjer, Rune (2006) “La via della pistola. L’estetica dei first person shooter in single player” In Matteo Bittanti & Sue Morris (Eds.) Doom. Giocare in prima persona, Costa & Nolan, Milano.
- Dancing with the Modern Grotesque:
War, work, play and ritual in the run-and-gun First Person
Shooter.
English version from: Klevjer, Rune (2006) “Danzando con il Grottesco Moderno. Guerra, lavoro, gioco e rituale nei First Person Shooter run-and-gun” in Matteo Bittanti (ed.) "Gli strumenti del videogiocare. Logiche, estetiche e (v)ideologie", Costa & Nolan, Milano, pp. 223-249.
- "Gladiator,
worker, operative: The hero of the first person shooter adventure" in
Copier, Marinka og Raessens, Joost (eds.): Level Up. Digital
Games Research conference 2003. Utrecht: Utrecht University;
CD-ROM (2003).
- In
Defence of Cutscenes. In Mäyrä, Frans (ed.), Computer Games and Digital Cultures Conference Proceedings,
Tampere: Tampere University Press (2002).
Published in Italian as: “Per Una Difesa delle cut scenes”. In Matteo Bittanti (ed): Schermi Interattivi. Il cinema nei videogiochi. Roma: Meltemi (2008).
- Computer
Games Aesthetics and Media Studies. Paper presented at
the 15th Nordic Conference on Media and Communication Research.
Reykjavik, Iceland, 11-13 August 2001
- Det gamle evangelium [Norwegian]. In Rhetorica Scandinavica nr.
18.
- Sofies Exodus (pdf) [Norwegian]. Genre analysis of Jostein Gaarder's
Sofie's World - MA Thesis in Norwegian.
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LAST UPDATED:
30. November 2009
Rune Klevjer
Dept. of Information Science and Media Studies
University of Bergen
P.O. Box 7800
5020 Bergen
Norway
Tel : +47 55 58 41 23
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