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My main area of research is computer games. I have published articles on game sound, the user interface in games, the player role, games research methods, the Norwegian game industry, game narrative, and social play.
Currently, I am a visiting associate professor at the Department of Information Science and Media Studies. I am sporadically blogging at Forskning.no and at Spillpikene.no. I am also member of the board of Joingame, the Norwegian network for game development and research.
I have also done consulting work on the state of the Norwegian games industry. See link for the 2012 report that I wrote together with Jørgen Tharaldsen for The Norwegian Film and TV Producers Association.
See my full CV here.
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Teaching
MEVI102 Medienes publikum: mediebruk og meningsdanning
INFOMEVI201 Media Technology, Culture and Society
INFOMEVI345 Introduction to Game Studies
I am also supervising candidates writing master theses on digital games.
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Publications and papers
Jørgensen, K. (2013): "Mellom næring og kultur: en studie av norsk spillpolitikk", in Norsk Medietidsskrift 20, 1. Universitetsforlaget.
Gjøsæter, T. & Jørgensen, K. (2012): "Combining Think Aloud and Comic Strip Illustration in the Study of Augmented Reality Games". Paper presented at NOKOBIT 2012, Bodø, Nov 19-21.
Karlsen, F. & K. Jørgensen (2012): "Terror på norsk jord: en retorisk analyse av dataspill-debatten etter 22. juli". Paper presented at Norsk Medieforskerkonferanse 2012. Kristiansand, Oct 18-19.
Jørgensen, K. (2012): "Between the Game System and the Fictional World. A Study of Computer Game Interfaces", in Games and Culture, vol 7, no 2. Sage.
Jørgensen, K. & R. Klevjer (2012): "Kva er dataspel? Folkeopplysning for professorar", in Hovden, J.F. & K. Knapskog (eds.) Hunting High and Low. Skriftfest til Jostein Gripsrud på 60-årsdagen, Oslo: Scandinavian Academic Press.
Jørgensen, K. (2011): "Players as co-researchers: Expert Player Perspective as an Aid to Understanding Games", in Simulation & Gaming, vol 43, no 3. Sage. (Special issue on games research methods)
Rossi, L., K. Jørgensen, T.E. Mortensen & R. Glas (2011): “Framing the Game: Four game-related approaches to Goffman’s frames”, in Crawford, G., Gosling, V.K., & Light, B. (eds): Online Gaming in Context. The social and cultural significance of online games. London: Routledge.
Llanos, S.C. & K. Jørgensen (2011): "Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues". Paper presented at DiGRA 2011: Think, Design, Play, Utrecht School of the Arts, Sept 14-17.
Jørgensen, K. (2011): "Ideals in Game Interface Design". Paper presented at Nordmedia 2011, University of Akureyri, Aug 11-13.
Jørgensen, K. (2011): "The User Interface Continuum: A Study Of Player Preference". Feature, Gamasutra, Apr 12, 2011.
Jørgensen, K. (2010): "Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2", in Eludamos. Journal for Computer Game Culture, vol 4, no 2.
Jørgensen, K. (2010): "When Fiction Meets Usability. Conventions in Computer Game Interface Design", paper presented at Norsk Medieforskerkonferanse 2010. Ålesund, Oct 28-29.
Jørgensen, K. (2010): "Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited", in Grimshaw, M. (ed.): Game Sound Technology and Player Interaction: Concepts and Developments. IGI Publications.
Jørgensen, K. (2009): A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action. Mellen Press.
Jørgensen, K. (2009): "Conan eller Josefine? Politikk og økonomi i norsk spillbransje", in Norsk Medietidsskrift 16, 4. Universitetsforlaget.
Jørgensen, K. (2009): ""I’m overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld", in Proceedings from DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University, London, UK.
Jørgensen, K. (2009): "Dataspill og interaktivitet", in Gentikow (ed.): Mediebruk. Medievitenskap bind 3. Andre utgave. Bergen: Fagbokforlaget.
Jørgensen, K. (2008): "The Intuitive and Integrated Interface: Computer Games and Computer Literacy". Paper from Digicult symposium: Television and the Digital Public Sphere, Paris, 22-24. oktober 2008.
Jørgensen, K. (2008): "Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft", in Gamestudies, vol 8, issue 2.
Jørgensen, K. (2008): "Researching Players to Understand the Game", in Iversen, S.M. (ed.): The [Player] Conference Proceedings, Copenhagen: IT University of Copenhagen.
Jørgensen, K. (2008): "Left in the Dark. Playing Computer Games with the Sound Turned Off", in Collins, K. (ed.): From Pac-Man to Pop Music. Aldershot etc: Ashgate.
Jørgensen, K. (2007): "What are these Grunts and Growls over there?" Computer Game Audio and Player Action. Ph.D. dissertation. Department of Media, Cognition and Communication, Copenhagen University.
Jørgensen, K. (2007): "On Transdiegetic Sounds in Computer Games", in Northern Lights Vol. 5: Digital Aesthetics and Communication. Intellect Books.
Jørgensen, K. (2006): "Lyd som grensesnitt: når dataspillets lyd blir funksjonell", in Mediekultur Nr. 40: Lyd og Medier. Aarhus University.
Jørgensen, K. (2006): "On the Functional Aspects of Computer Game Audio", in Proceedings of the Audio Mostly Conference. Interactive Institute, Piteå, Sweden.
Jørgensen, K. (2004): "Sounds and Sources in Sacred”, in Proceedings from Cosign 2004. Split, Croatia.
Jørgensen, K. (2003): "Problem Solving: The Essence of Player Action in Computer Games", in Copier, M. & J. Raessens (eds.): Proceedings from Level Up: Digital Games Research Conference 2003. Utrecht: Universiteit Utrecht, The Netherlands.
Jørgensen, K. (2003): Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IV. Hovedfag (MA) dissertation. Department of Media Studies, University of Bergen.
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Kristine Jørgensen
Email: kristine.jorgensen [at] infomedia.uib.no
Tel: +47 55 58 41 13 (office), +47 90 94 66 49 (cell)
Twitter: twitter.com/lycitea, Xbox Live/PS Network: Lycitea
Last updated: Nov 6, 12
Image by chidsey @ stock.xchng
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